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In Jak 2, Jak has been exposed to Dark Eco and is, without beating around the bush, an escaped convict if for no real reason outside the Baron’s twisted mentality. Now, again, time has proven the staying power of platformers, but this impacted Jak 2’s direction. Rockstar would go on to raise the bar with future Grand Theft Auto games, but as part of the industry is seeing where something would land a few years out (as development takes a while, more so now), GTA 3 sent a clear message: this is what gamers wanted. Grand Theft Auto 3 was released just a few months before Jak and Daxter: The Precursor Legacy (October and December respectively), and it was immediately clear that GTA 3 was a defining moment for the industry, launching to critical acclaim. RELATED: Naughty Dog Confirms It's Not Working on a New Jak and Daxter Game Fans always knew there was a dynamic shift from the happy-go-lucky platforming of the original Jak and Daxter to the more open, gritty, and darker storyline found in Jak 2, and there’s one culprit that was largely responsible for that: Grand Theft Auto 3. Jak and Daxter was a huge IP for Naughty Dog, eventually spanning a total of six games- Jak and Daxter: The Precursor Legacy, Jak 2, Jak 3, Daxter, Jak X: Combat Racing, and Jak and Daxter: The Lost Frontier (which began development under Naughty Dog before being passed onto High Impact Games). But, at the time, this transition led to a lot of innovation and changes to the platformer genre, perhaps no more so recognizable than in the Jak and Daxterseries. In fact, It Takes Two is an action-adventure platformer that won Game of the Year 2021 at The Game Awards. Hindsight is 20/20, of course, and platformers went nowhere. Platformers were at an all-time high, but the emergence of more open-world, shooter games slowly edged them out. Thinking of the swathe of additions San Andreas introduced to the series, especially on such limited hardware, it’s little wonder it went on to become the best-selling game on the PS2.The late 90s and early 2000s were a big transition period for the gaming industry. It certainly wasn’t the most graphically impressive game of its day, but the sheer scope of San Andreas was utterly mind blowing, not to mention the litany of side activities like customizing cars, buying new clothes for CJ, forming relationships with NPCs and even improving stats like stamina and strength at the gym. It featured a well-rounded, often hilarious cast of characters, a constantly surprising story, arguably the best open world of its time and one hell of a soundtrack provided through the game’s numerous radio stations. San Andreas is still iconic to this day for a number of reasons. Players took on the role of Carl Johnson, freshly returned to San Andreas from an extended stay in Liberty City, only to find the neighborhood he grew up in reduced to turmoil and gang violence. San Andreas was the series’ biggest technical leap forward of its time, featuring an enormous map connecting three major areas and no shortage of weird and wonderful desert locales to explore.